This week's best things Serendipity, collaborative digital art, donation UX, the best museum cafes in the UK, crimes of UX, how people are using gen AI in 2025, a digital Ned Kelly experience, and digital fishmongers.
This week's best things Rebrands, robots, coping with virtual meetings, webcams, chickens, the water-cooler moment moves online, the downsides of effortlessness, why graphic designers can't stop joking about hating their jobs, Bluesky can't take a joke, and wide-leg jeans from the 90s.
This week's best things Surrealism, impressive HTML, accessible content, a new Swiss passport design, Pixar's rules for storytelling for UX, chatbots and mental health, a new book about Facebook, immersive art and mental health, AI preferences, Gen Z and millennials, documentation, 23andMe, and Gary Oldman laughing a lot.
This week's best things The FACT symposium, Margaret Heffernan, Fourth Spaces, a new digital experience from the National Gallery, Digital Culture Talks, running a 'failure budget', museum exhibition experience, UX is dead, little book of strategy, more AI woe, and a family of t-rexes
This week's best things Tone of voice, Google and the future of search, Digg returns, a fish doorbell, designing better error messages, Duolingo's product principles, Albania shuts down TikTok for a year, can ChatGPT replace a curator, a load of vacancies, salt sculptures, and Sweden's Eurovision entry.
This week's best things Advice for content teams on website redesigns, how to fix social media, inattention, hopeful technologists, understanding ease, BBC research on AI inaccuracies, a new digital museum, an experimentation framework, innovation at TodayTix, and a Bruce Springsteen cover.
This week's best things Branding cultural institutions, Spotify vandalism, design guidelines for cancel ux, is convenience making our lives more difficult, business continuity planning, and a bunch of books and TV.
This week's best things A new AI statement for the National Library of Scotland, AI writing detectors, the cost of deceptive design, the triumph of podcast technology, the commodity cage, confused cars, and rideable suitcases.
Getting over 'the fold' and understanding how people read A look at how people read in screen-based/scrolling enviroments
This week's best things How to broaden arts audiences, rethinking the Dutch supermarket experience, the fallout from the Taylor Swift deepfake debacle, immersive thoughts and highlights, the early days of gaming and some...unusual web design.